For whatever reason it bothers me less to put that kind of thing in a game context, probably due to the implicit consent of going for that ending. I'll still never include more cruel or dark themes in my work other than just a painless non-canon absorption process.
I know this is something that you've released most recently, and is probably quite likely still something in the works to have several different concepts, plans, and ideas in store for it later on in the upcoming days ahead, but if it isn't too much of a bother or troublesome for me to ask this, I'm curious to ask about whether if besides simply only currently having digestion/absorption available in this simulation right now you maybe possibly also intend to have other various alternative outcomes plus situations/scenarios/opportunities (outside/alongside Vore plus digestion/absorption) that might become available as well with your current character or any few/couple/several possible individual characters OC's that you might plan on adding on to this at some point of time down the road in the future also (such as say for example Oral/Anal/Cock/Navel/Pec vore as well as including but not limited to Unbirth or Mpreg a.k.a. male pregnancy only if you have any interest in that form of kink/fetish in shape or form at all of course) including but not limited to if and when you have time to do it at your discretion according to your own schedule, that is (?).
I'm probably going to use this project only for vore, and let people collaborate with me on the designs and elements of each entry I produce. If those people are interested I'd like to have some variety in mechanics, themes, and scale.
The "fluid" dripping simulation stops working after the first restart.
Clicking the belly repeatedly can get buggy and not start the paw/burp sequence. I think it would be more pleasant if the paw animation faded in/out when clicking/releasing. To take it to the next level would be to make the paws follow the cursor around the belly :)
Weird sound options: ambient- gurgles and ominous wooshing, effects- gurgles from actions (which can hardly be heard even without ambient sounds) and burping. I could suggest moving all belly sounds on one slider and making sounds from actions louder. Maybe change the scary wooshing to something more pleasant, but that can depend on the commission.
The dialog disappearing animation is quite odd imo.
Overall, a very solid project, (just noticed the word modest in the title) definitely modest, but commission-worthy. It's always a good day when you make something!
Are there plans to add any more characters, be them guest cameos or BtSP characters? I'd love to see the BtSP cast in this, not to mention new characters.
If you do decide to add more characters, how would you go about it, especially if there's an interest for commissioned characters? Further more, If the characters get added, would they be unlocked after certain conditions, or will they be available all at once when you start?
I hope to see where this goes (if it goes anywhere).
An idea I have been playing with is a small text-based choose-your-own-adventure style game. You would basically treat it like a menu, deciding which situation you'd want to get into by navigating through options. That would give some context and let ya explore.
I hope to add more people to this system but development is quite slow, I'll likely keep it a commission option and put in my own cast of characters if I see a lot of support and positive feedback.
Nice mini-game! Luther has always been one of my favs since BtSP so its great to see him back and us inside him again!
I would maybe tweak the dialogue variables so they are more random, its weird seeing the exact same text 4-5 times in a row.
Another change would probably to make the animations less fast/frequent in order to give it a feeling of casual movement as opposed to how "twitchy" it feels at the moment.
Thanks for the feedback! I think those would be perfectly good changes for the next release. We've been discussing doing more for Luther, but more than likely we'll introduce a different character and scenario to try out.
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very interesting game.
I sure hope it gets delevoped further
Thanks!
I'm surprised to see you do digestion with no hint at anything after. But amazing work. The big guy looks really nice there
For whatever reason it bothers me less to put that kind of thing in a game context, probably due to the implicit consent of going for that ending. I'll still never include more cruel or dark themes in my work other than just a painless non-canon absorption process.
I guess the wording surprised me comimg from you as well. Though I guess I can just imagine the ending is a bit different when it goes off screen
I let them write a lot of their own dialog, I just did some small edits!
Okay i understand. Sorry if i was commenting to much on it
I know this is something that you've released most recently, and is probably quite likely still something in the works to have several different concepts, plans, and ideas in store for it later on in the upcoming days ahead, but if it isn't too much of a bother or troublesome for me to ask this, I'm curious to ask about whether if besides simply only currently having digestion/absorption available in this simulation right now you maybe possibly also intend to have other various alternative outcomes plus situations/scenarios/opportunities (outside/alongside Vore plus digestion/absorption) that might become available as well with your current character or any few/couple/several possible individual characters OC's that you might plan on adding on to this at some point of time down the road in the future also (such as say for example Oral/Anal/Cock/Navel/Pec vore as well as including but not limited to Unbirth or Mpreg a.k.a. male pregnancy only if you have any interest in that form of kink/fetish in shape or form at all of course) including but not limited to if and when you have time to do it at your discretion according to your own schedule, that is (?).
I'm probably going to use this project only for vore, and let people collaborate with me on the designs and elements of each entry I produce. If those people are interested I'd like to have some variety in mechanics, themes, and scale.
Nice one Zyyph!
Just a few things I would like to point out:
Overall, a very solid project, (just noticed the word modest in the title) definitely modest, but commission-worthy. It's always a good day when you make something!
Breakfast Earned!
Thanks for the feedback! Audio is definitely something I need to put more care into. Finding strong vore foley is trickier than expected.
I'm glad you liked this first version! Hopefully, you'll like the future additions.
Are there plans to add any more characters, be them guest cameos or BtSP characters? I'd love to see the BtSP cast in this, not to mention new characters.
If you do decide to add more characters, how would you go about it, especially if there's an interest for commissioned characters? Further more, If the characters get added, would they be unlocked after certain conditions, or will they be available all at once when you start?
I hope to see where this goes (if it goes anywhere).
An idea I have been playing with is a small text-based choose-your-own-adventure style game. You would basically treat it like a menu, deciding which situation you'd want to get into by navigating through options. That would give some context and let ya explore.
I hope to add more people to this system but development is quite slow, I'll likely keep it a commission option and put in my own cast of characters if I see a lot of support and positive feedback.
That sounds really fun! I'll definitely have to keep an eye out for updates. Good luck with development, and wishing you get lots of support!
Nice mini-game! Luther has always been one of my favs since BtSP so its great to see him back and us inside him again!
I would maybe tweak the dialogue variables so they are more random, its weird seeing the exact same text 4-5 times in a row.
Another change would probably to make the animations less fast/frequent in order to give it a feeling of casual movement as opposed to how "twitchy" it feels at the moment.
Great work as always and keep it up!
Thanks for the feedback! I think those would be perfectly good changes for the next release.
We've been discussing doing more for Luther, but more than likely we'll introduce a different character and scenario to try out.