P2S Roadmap 2024


Hey all, a lot of folks have joined due to Press To Struggle, and I wanted to briefly discuss my plans for the project, since there are a lot of things up in the air publicly!

Planned Features

Note that some of these may change form or scope as development continues.

Time and Date System
Inventory
Functional Scenarios (shops, minigames, puzzles, etc)
Improved Character Frequency (working on streamlining implementation)

The majority of work done on P2S so far has been establishing the foundations of the game. My next big goal is to improve the variety of characters, options, and outcomes. New Scenarios are going to begin fitting into the larger context of the story and setting, as well. I hope you'll stick around and let me know what you think! 

As always, new and experimental features will be posted first on my Patreon, then updated here once they're stable. 

 If you have questions or comments, feel free to express them below. I always look forward to getting feedback.

Files

P2S_Web0.4.zip Play in browser
May 16, 2024
P2S_Win0.4.zip 45 MB
May 16, 2024

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