Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 80 of 81 · Next page · Previous page · First page · Last page

Spoilers!!!!









For some reason, I cant get the "be prey" option for Lungo. Am I missing something?

You may have it turned off? I've not seen someone else have this issue. 

That's the weird thing, its always been enabled and the option is still not there. I even did a new save and it still didn't appear.

Uau, é um ótimo jogo e com o elemento vore para completar! Realmente gostei.

Espero que nas próximas atualizações tenha mais conteúdo de Duke e Bacchus (principalmente vore) e como este jogo tem aspectos de RPG poderia ter o elemento de jogo Party como no início da história do Lungo que ele ajuda na batalha e acaba devorando o inimigo, como convidar personagens para se juntar ao grupo em batalhas. E também mais sobre o passado de Duke, sobre sua jornada para a Fronteira (devorando inimigos pelo caminho...).

all the good games are always buggy for mac </3

Ah really sorry to hear you're having issues! I might try making a version that relies less on unique scripting down the line.

(2 edits)

The game has been pretty cool so far, I really enjoyed it!






--------- SPOILERS ------------

I'm a bit confused however, when we try to ask Simon something and the type - in box shows up, I can't find a question that won't make  him scolding me for "saying nonsense". Is there anyway to figure out what questions to ask him? Thanks!

I also kind of have a crush on Hectar and Erenye, eheh-- Hopefully we can talk with them some more in the future!

(+1)

Haha, that Simon menu actually allows for in-game cheating if you have the right codes. I put it in to help some folks experiencing strange glitches! I'll probably move it so folks don't get confused. 

Don't worry, there will be more of the magic boys. Glad you had some fun!

I have a problem that i can't see the card art during combat, so i've been left with picking random cards and hoping they're what i need. It's quite frustrating tbh. Is there a way to fix this loading error? I'm playing on a mac btw

Ah. Mac unfortunately has had a few glitches that I haven't been able to sort out so well. I believe someone had some luck by deleting the game's old files in whatever the Mac equivalent of the roaming data is. 

(1 edit)

by the way, are you supposed to be screwed when Ares is charmed?
(i know its not the way to "beat" his encounter, i just wanted to know if that is normal or a bug.)
(Possible fight spoiler below?):












i mean, on one hand all his attacks a missing me, but on the other, he regenerates so much every round that all attacks become basically useless. and since i cant forfeit the match, or lose the match, i can practically only load an older savefile.

Interesting loop! I'm going to maybe make his accuracy higher, then. I didn't realize he was landing so infrequently. The effect of charm is supposed to happen, but not the soft lock haha.

Is this game playable on Android somehow? I managed to run your previous game (BTSP) on the android app "Joiplay"  but this one didn't work , maybe because it's on a different engine or the like? 



Sorry for the lengthy question! 

(+1)

Unity has a lot of resources for making games playable on android. I'm considering finding some way to make a version for it, though at the moment it may be a bit out of my development scope for the smaller updates! 

will there possibly be some more stuff with Leuphe? i maaaay or may not already have a tiny crush on him xP

There will be more~

*visual excitement*

So is there a guide for such things as shortcut keys like screen shots and saves or am I missing somthing?

Haha, not a bad idea. In all honesty, I've not published one yet because I've not definitively decided on how some functions will be done in the final product. I should get that sorted.

 can you only beat ares thru pacifism? (BTW THANK YOU FOR THE MAC VERSION ;u;)

Nawh you can win through skill, but currently it would be pretty tough! 

My strategy was to create a lot of ultimate cards and then play them with double shields but got the win from pacifism while prepping..

Is that emergent gameplay? Haha!

Yes it was. I lost the first 2 times with my normal deck and then tried a full strike deck but didn't work so had to change my strategy and got that idea.

I seem to encounter a glitch where if I forfite or loose any combat, and hit continue then after the cards are delt and I play one it says I forfite and I get stuck in a death loop

Yeah the forfeit problem has been pretty prevalent lately. I thought I fixed it but it seems to just be worse. I'll sort it out, thanks! You can fix it by restarting the game I believe. 

I'll give it a try. Besides that I really like it, does it continue after dealing with ...the cave. I'm not sure when its finished XD

I'm glad you like the parts that work!!

i have an issue where on certain enemies clicking cards makes me forfiet (an attack card against a kolbimp for example) i get why this happens with other enemies but i thought any card works against a kolbimp correct me if im wrong 

also where do i look for seeds just as a general area

(+1)

The forfeit glitch is pretty mysterious and I'll be addressing it really soon. A lot of people are experiencing it. 
In terms of seeds, you can only get one source of them, through Tar's quest

ah right thanks for the response, after wandering ive pretty much done most of the stuff and im just missing one card, also just as a heads up in the tar fight its easy to cheese it if you have lost as, if you go back to the text before the actual loss dialogue (for me that is swiping to the right as i have a touch screen laptop) the game panics and sets up a win condition even though the fight was technically never finished just as a heads up

Ooooooh. Good to know! I'll have to remove rollback a little further down the line. Thanks!

Found a bug, was exploring the forest and encountered an enemy demon with only 1HP and no artwork. after beating him i got 100 source and a "C" (yes just the letter C) as a loot and then the game stops right there in the loot window (the music was still playing though.)

Woah! That's... that's really kinda crazy honestly.
It implies that you've somehow managed to skip the code. The variable C is used to denote choosing Taboo, I believe, but somehow it skipped all that and just let you keep going without loading him. 
Did you save or load during combat at all? 

(1 edit)

not really, thought i was clicking/skipping really fast.and i continued the game (long before the fight) from a save i made with an earlier version, dont know if that helps.

(+1)

Saves from earlier versions don't play very well with the current. I'm not sure how that glitch would come about, but I'll do some investigating! Thanks for finding it.

No problem, always glad to help.

how can i defeat ares ?

Try pacifism

what do you mean by that?

(+1)

he asked me to defeated him so how can i make peace with him?

He will never attack first, so if you deal no damage each turn he'll eventually forfeit

Deleted 2 years ago

The forfeit glitch has been happening in the nightly builds too, which is odd because I've tried a few different fixes. I'll give it another crack! 

The infinite card one is REALLY strange though, I'm sorta shocked that one is popping up because I've not seen it in a while. Are you playing on an old save?

Deleted 2 years ago
(+1)

Yeah at the moment cards are unlocked globally. I'm going to try to fix the forfeit glitch and iron out all the things related to combat as soon as I can.

You need to

  • launch Terminal [Applications/Utilities], then type or copy/paste chmod +x [including a space after the x]
  • then drag the app you need to change the perms straight onto the Terminal window, which will fill in the correct path
  • hit Backspace once, as the last task will add an unnecessary space
  • Then you need to add the sub-path to the actual executable inside the app, so copy this & paste it onto the end of your current Terminal line /Contents/MacOS/*
  • Hit Enter

This will change the permissions to executable.

An example of the 'finished' Terminal command, using TextEdit as the example chmod +x /Applications/TextEdit.app/Contents/MacOS/*

Note: Terminal never tells you "Success" or "Done" etc. If you see it add a new line saying yourMac:~ yourname$ then it's finished. If there's an error it will report that.

If you get an error saying you do not have permission to do this, then start over, but use sudo chmod +x for the first step. This is, in effect, "Administrator Override" mode. You will be asked to provide your Mac password when you hit Enter [which will not show at all as you type it] then hit Enter again.

https://superuser.com/questions/1127274/the-application-exampleapp-can-t-be-open...

I am a mac user and this way worked for me. Please do not ask me questions regarding this as I searched it on google. I don't know enough about Terminal to help you.

Ah thank you! I'll archive this info. I am not a mac user so I can't really fiddle with this stuff, unfortunately. 

You are very welcome!

(+1)

If you discard all the card or used up all the crad, the game stuck at the next round as nothing you can do.

(+1)

I believe that I've solved the issue for the next release. Crossing my fingers at least!

is ther a discord

Yeah! Right now it's mostly for patrons but feel free to message me on my social media or something for access.

Deleted 2 years ago

hard to read the cards

I've added a journal that gives you a breakdown of what the cards do and how they're scaled!

ok small issue i noticed on a pc when you mouse over the discard button the card jump forward and  the mouse click hit the card and uses it not the discard button which is what you wanted to do. make the card jump forward  but upwards sp the button is where the mouse pointer clicks on on the enlarged card 

Yeah I think I'm going to redo how some of them function. I've been getting a lot of feedback that they could be more responsive

ngl the game looks pretty promising, but the only complain i hv so far is how the cards are presented in windowed mode, the cards dont seem to group or come closer when i discard any card from my deck either

(+1)

Hey thanks! 

I worked a bit on the cards and there's now more space between them, I'll try on making them more responsive as we keep going through the project. 

(+1)

Question how do I Level up, I have gone to the woods beaten a lot of things, tried sleeping in town, but I am still at only 10HP and i have to beat a tiger with 100 HP who  kills with 2 hits 

That fight is more of a puzzle and you beat it through a different method! It's designed to be pretty much impossible

Leveling up is being implemented now

How do I receive Ares's card? I beat him up, tried the pacifism, nothing. Does he have a tarot card yet?

I believe the Ares card was added the day after the latest public release, so it's impossible to get it until the next one. That's coming up soon, though. I've been trying to make releases a bit more common just so folks can find errors and help me steer the game's direction.

Are you going to make a mobile version for Android?

There's been some interest in it and I'd be willing to try, it's just probably going to bring up a lot of bugs that don't exist in the home computer versions

(1 edit)

I don't know if this is a question that you've already been asked before involving your new visual novel, but it's based around the concept that you had in your previous VN BtSP which involves that Bull character that appeared in it and the option of exploring his stomach in order to help clear it out with all the items he had swallowed before when he was dared to if I'm remembering correctly how that whole interaction went between them to begin with but anyway the point I'm trying to get to is will that be something that you add to this visual novel as well or do you have something else in mind if that doesn't cross too much into spoiler territory right now at this point of time of course?

(1 edit)

Will, the MC, just be going through the whole VN/DS with RPG elements solo, or will he be able to form a team with the characters that he meets and interacts with down the road?

Are you planning to do the character arcs in some kind of order as you do the updates according to your schedule?

I'm going to keep doing my best to enrich the story in a way that's exciting to keep picking up. there are many characters that still need their limelight. 

So who's going to be next after Ares, will it be those characters that are displayed here right underneath him?

I loved how you gave Ares such a fickle personality, especially in the case when he was interacting with the MC right after the whole scenario/situation that happened between the MC and Lungo from the start of their first meeting to the very end where they had to be separated due to the nature of the MC being a lust demon but other than that all the interactions that the MC has had so far has been exciting, interesting, and entertaining to say the least including the part where he was helping Ares settling into the new role he has after he left his old life as a gladiator but one thing I'm having trouble with is understanding the definition/description of the title he has now in that new establishment he works in I don't think I've ever seen that kind of word before that might be in any kind of glossary, index, or dictionary that might be found anywhere online so if it wouldn't be too much of a bother or any kind of trouble to you in any shape or form can you give a little explanation about that label Ares has since he now currently works at that place of business?

(+1)

Would love it if later there was a side option to as Ares puts it, "Become a part of the show in a different way." Kinda like the option we had with Oro the Roo in BtSP :D

i've been considering some optional content later on like that!

Awesome! Cant wait!

I kind of almost had a feeling that when Ares, was doing that show for all the customers that were there to see him, the participants that he had swallowed before would have had their chance to make their exit through the other end of his body instead of coming out the way they came in.

Is it possible to beat Ares or is it impossible?

Technically speaking, there's no way to raise your stats high enough in the current build to beat him by force. 
There is a way to win the encounter, though.

So it's a dead end? Not that i mind though, the build was quite good, though i had some issues with sprites being in places they aren't supposed to be

Oh really? Which sprites were odd? That's something to fix. 
Spoiler:
You're supposed to beat the fight through pacifism. If you deal no damage Ares won't fight back.

ares and the bolster card. if you want i can send what i mean on twitter. non the less thx for the tip, Zyyph

That would be great! Sometimes the actual build of the game has errors like that, which I can't see as easily in unity. 
Hope it's been a fun experience!

ive been fighting him for an hour😭 and that doesnt include all the time i spent lvling up 😭😭😭😭😭😭😭😭

tho thnx for the info 

(1 edit)

Aaah! So glad to play xour new game~! ^^_ I've been seeing xour new art on Furaffinity and have been eagerly awaiting what xou'd bring out~ :p I Loooove Between the Shrouded Peaks, and so far, this seems like it'll live up to the same delicious standards, but on a different, tantalising platform UwU xour post, and updates for this game, never showed up on my feed however :/

Can't wait to see how xou're going to develop this~ ^_^ keep on feeding us xour scrumptious delights and we shall in turn struggle, squirm and give our input on the consuming experience~ ;)

Hey I'm really glad you've enjoyed what I've tried so far! I definitely need to spread the word on my projects some more, haha.

Thanks for playing!

I really like how you tell a story! I’m looking forward for more updates. Keep up the great work :)

Gosh, thanks so much!

I hope I don't seem too noisy and/or pushy by asking you this question involving your VN but if it would ever be possible to do this sometime down the road in the future would you be able to add some kind of animation to the characters where we could see in full detail how either the MC or the NPCs manage to get swallowed up by one or the other based on whatever kind of scenario/situation had led up to that point to begin with including however they end up entering whatever part of the body that devours them to start with (which could be based on whether that's centered around on CV, AV, OV, UB, etc. plus how they might be shoved inside the opening that gulps them down no matter what kind of species/race they might be at the same time not forgetting to mention that despite their size, weight, shape, etc. it doesn't help them at all to avoid/prevent their eventual place on the food chain) while also possibly including if that just happens to start with their head or feet to begin with so that maybe we could see how they react when heading down into whoever is eating the other which could be centered from their perspective of either head first or feet first while also at the same time showing their struggling from start to finish as they go down as another part of the animation by showing their face, arms, legs, paws, etc. pushing against whatever area of the body that is devouring them showed from the long winding tube of whatever they had just happened to enter through right up to their final destination just as soon after they're deposited to the other end of where they were entered from (?).

Yeah so, animation is probably one of the most time and resource-consuming things I could do. I could spend a month releasing a new date or a month working on a decent animation, it's really that kind of trade-off. I'd love to have more motion in this game but at the moment I don't have the resources or funding for that sort of asset. 

If I end up working on this longer, or getting more funding and more of a team, that might be something on the table!

I don't want to seem like I'm trying to pry too deeply into your project or anything, but what exactly do you think the cost could be if you wanted to give any of your characters in this visual novel motion with animation, especially the kind of motion that might show when either the MC or the NPC are swallowing one or the other whole as well as what kind of movement they might make inside each other depending on how they were devoured through the methods of CV, AV, OV, UB etc.?

Are the guys in the picture love interests/dateable?

Mhm! I'm working on those parts now that I've ironed out a lot of programming challenges.

Are those the current characters available so far that will appear in this nsfw furry VN/DS with RPG elements that are mainly going to be the ones swallowing the main character whole, or will the main character be able to swallow them whole first heck would all just depend on whether they all develop a romantic relationship between each other or become enemies later on down the road?

Yeah so right now I have a roadmap for Ares, Hectar, Erenye, and Moros, with some work done on the plot for Rhemos and Mila. 

The goal for each will be to tell a different sort of story making use of the elements of the world I have available. Some will allow for more diverse options (romance, plot, sex, vore, various orientations), some may be returned to later. Right now the goal is just to get the core of the game functional to build off of. I hope to have that done within the next month.

I hope it isn't too much of a bother to come back to this comment after a month or so ago, but could you remind me who Moros, Rhemos, and Mila are as well as what kind of role they have at the start of the whole VN project you're doing right now plus what species they are it's kind of hard for me to keep track of everything involving this nsfw furry VN/DS with RPG elements that you're working on right now especially when it has so much more of a plot, background, and storyline to it then the previous VN that you worked on a while ago called BtSP (?).

I don't think there's such a thing as long term dating in this game. But that would be spoilers lol

Lol you have to consider it like a dating sim roguelike I guess, haha

That's a pity, I'm a sucker for romance... 

(1 edit)

So is this still just the demo version of this visual novel right now, or is it the beginning of a full public version that's just been recently released as of this moment?

I'm still leaving the demo tags on it because I haven't instilled the core gameplay loop, but this is sorta the introduction of the game!

(1 edit)

I think he was asking if this game will be free or is this just a limited demo

I'm also curious

(+1)

Oh yeah, each update is released for free to the public about 2 weeks after the patreon folks get it!

In that case you should note that on the page. Remove the "demo" and add something like, "get early access to updates on patreon". That makes it very clear

(2 edits)

I'm not sure if asking this kind of question will delve too deeply into spoilers or something like that, but I'm just wondering about how many kinds of relationships the main character can start with and/or have at the start of the whole game and how far along the relationships can go before we've reached the very end of the entire game (?).

Not much of a spoiler but i'm also not sure. Basically MC is a lust demon and his superiors force him to be a quick slut.. Kind of. But another character raised the option of rebelling against the archdemon and having your own freedom, so the answer is probably, maybe?

I'd say don't focus on any part of the story as solid too far, I'm mixing a lot of the pieces together still, and I intend to flesh it out a lot more after finishing the core gameplay elements.

This is the most recent version of the game, and I'm still tenuously calling it a demo because I've not done enough of the core mechanics to really call it fleshed out.

It would be nice if you could post pictures of the characters. The page is a little barren...

Hey, great idea! I'll do just that. 

Is there romance? Or just sex?

I hope to ultimately have a variance in the final product, both of very sexual and very romantic plots.

I like the sound of that. How many routes? 

Still workong on that! 

a nice Test version,  to short to get a really good impression yet, but its a good start.

You know after seeing the title of this VN game having a name like that as well as having supernatural elements in it such as demons and the like I was beginning to think it would be involving the perspective of a sinner that after finding themselves sent to hell they would have to go through some kind of certain obstacles and/or trials in order to find salvation, redemption, forgiveness, etc. so that they could leave their eternal torment and find paradise or something closely similar to it in a certain way that follows along those lines.

I got it to play fine. Interesting so far.

I'm having trouble downloading the demo to play the VN, do you have some other way I can bring it up, so I can avoid the issue I'm having trouble with right now?

It won't download? 

When I try to do the download a window opens up talking about how I want to open this file and suggesting an option about choosing an app for the Microsoft Store to open it so if I can't open it without the right app would you happen to know what kind of app might be best in order to do the download for your VN game?

are you unzipping the archive before looking for the game?

I'm not really sure if I was doing that or not, but I downloaded something that helped download it, so it's not an issue anymore.

Sorry if I'm bothering you again with the problem I mentioned before, but it seems like I'm having trouble downloading this without the right app for it, so do you happen to know which app I would need in order to download this properly?

Honestly I'm not sure on that. I believed you could just click it, download the zip, unzip the game with the software of your choice, then run the exe. 

Viewing most recent comments 41 to 80 of 81 · Next page · Previous page · First page · Last page